4#ifndef FTXUI_COMPONENT_LOOP_HPP
5#define FTXUI_COMPONENT_LOOP_HPP
14using Component = std::shared_ptr<ComponentBase>;
30 Loop& operator=(
const Loop&) =
delete;
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
bool HasQuitted()
Whether the loop has quitted.
Loop(ScreenInteractive *screen, Component component)
A Loop is a wrapper around a Component and a ScreenInteractive. It is used to run a Component in a te...
void RunOnce()
Execute the loop. Make the component to process every pending tasks/events. A new frame might be draw...
void RunOnceBlocking()
Wait for at least one event to be handled and execute Loop::RunOnce().
std::shared_ptr< ComponentBase > Component