26 void ComputeRequirement()
override {
28 requirement_ = children_[0]->requirement();
32 void SetBox(
Box box)
override {
35 children_[0]->SetBox(box);
43 const int size_inner = box_.
y_max - box_.y_min;
44 if (size_inner <= 0) {
47 const int size_outter = stencil.
y_max - stencil.
y_min + 1;
48 if (size_outter >= size_inner) {
52 int size = 2 * size_outter * size_outter / size_inner;
57 2 * (stencil.
y_min - box_.y_min) * size_outter / size_inner;
59 const int x = stencil.
x_max;
60 for (
int y = stencil.
y_min; y <= stencil.
y_max; ++y) {
61 const int y_up = 2 * y + 0;
62 const int y_down = 2 * y + 1;
63 const bool up = (start_y <= y_up) && (y_up <= start_y +
size);
64 const bool down = (start_y <= y_down) && (y_down <= start_y +
size);
66 const char* c = up ? (down ?
"┃" :
"╹") : (down ?
"╻" :
" ");
72 return std::make_shared<Impl>(std::move(child));
NodeDecorator(Element child)
void ComputeRequirement() override
Compute how much space an elements needs.
virtual void Render(Screen &screen)
Display an element on a ftxui::Screen.
A rectangular grid of Pixel.
Pixel & PixelAt(int x, int y)
Access a cell (Pixel) at a given position.
Element vscroll_indicator(Element)
Add a filter that will invert the foreground and the background colors.
Decorator size(WidthOrHeight, Constraint, int value)
Apply a constraint on the size of an element.
std::shared_ptr< Node > Element
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
A unicode character and its associated style.